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The Timekeeper Chronicles

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Time Agent Database

Welcome to the Time Agent Database. Here you can access information on various Time Agents, including profiles, job details, and more. This database also includes limited information on non-Time Agents, such as Runners and self-proclaimed Akari-bearers.

You can search the database in the following ways:

  • By Title - Search for Time Agents based on their title, such as Timekeeper, Harvester, Scout, and so on.
  • By Name - Search for Time Agents based on their name. Note that this only covers the names with which they registered as a Time Agent, the name they have on file. If they have changed their name locally and have chosen not to update the records here, there will be a discrepancy.
  • By Location - Search for Time Agents based on location, useful for understanding the current hierarchy.
  • By Affiliation - Most commonly used when searching for Runners and other ex-Time Agents still at large.
You may begin your search at any time using the navigation above.
Search By Title | Harvester

Guile, Lillian
Sifura

Search By Title | Merchant

Error | No Merchants Found

Search By Title | Scout

Error | No Scouts Found

Search By Location | Greg

Donojok

Search By Location | Brelix

Isthim

Search By Location | Earth

Gatekeeper Timekeeper: Mi Chin
Doctorate Harvester:

Region 1

District One

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers:

Harvesters:

District Two

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers:

Harvesters: Kokumbo

District Three

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers: Andilan, Rivotra

Harvesters:

Region 2

Region 3

Region 4

Manager Timekeeper: DeWitt, Regina
Surgeon Harvester:

District One

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers:

Harvesters:

District Two

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers:

Harvesters:

District Three

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers: Goldwin, Jenna

Harvesters:

District Four

Captain Timekeeper: Fforidd, Owain
Lieutenant Timekeeper: Dearbhfhine, Miach, Dearbhfhine, MacEoghan

Physician Harvester:
Assistant Harvesters:

Timekeepers: Forbes, Tommen

Harvesters: Guile, Lillian

District Five

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers:

Harvesters:

District Six

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers:

Harvesters:

District Seven

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers:

Harvesters:

District Eight

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers: Malargos, Kyle

Harvesters:

District Nine (Disputed)

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers: Aklaq

Harvesters:

Region 5

Region 6

Region 7

Region 8

Region 9

Region 10

District Five

Captain Timekeeper:
Lieutenant Timekeeper:

Physician Harvester:
Assistant Harvesters:

Timekeepers: Hajiku, Tadashi

Harvesters:

Region 11


Junior, Michael
Templeton, Douglas
Search By Location | ???

Sifura

Search By Affiliation | The Cult of the Akari

Andilan, Rivotra
Donojok
Hajiku, Tadashi
Isthim
Kokumbo

Aklaq

Registered Name: Aklaq
Registration Date (adjusted for local time): 1853
Title: Timekeeper
Rank: Lieutenant-trained Master
Other Training: None
Status: Active Runner
Registered Home Location: 1-11-17-14-92-4-9
Current Location: Unknown
Time in Location: 7 Base Years
Current Occupation: Interior Design Consultant
Notes: Believed to be affiliated with the group, "Akarin"

Andilan, Rivotra

Registered Name: Rivotra Félix Andilan
Registration Date (adjusted for local time): 1922
Title: Timekeeper
Rank: Warden-trained Master

Probationary Master: Unknown
Length of Training: 3 Years

Apprentice Master: Unknown
Length of Training: 3 Years

Journeyman Master: Unknown
Length of Training: 2 Years
Disciplinary Action: 1 Instance

Master Trainer: Unknown
Length of Training: 2 Years

Lieutenant Trainer:
Length of Training: 3 Years
Disciplinary Action: 2 Instances

Captain Trainer:
Length of Training: 2 Years

Manager Trainer:
Length of Training: 1 Year

Gatekeeper Trainer:
Length of Training: 4 Years
Disciplinary Action: 1 Instance

Warden Trainer:
Length of Training: 3 Years
Disciplinary Action: 1 Instance

Other Training: None
Status: Active Runner
Registered Home Location: 1-11-17-14-92-1-3
Current Location: Unknown
Time in Location: Unknown
Current Occupation: Military
Disciplinary Actions:

Date: 1930
Failure to Report Runner Activity | Warning


Notes: Believed to be affiliated with the group, "The Cult of the Akari"
Fforidd, Owain

Registered Name: Owain Teo Fforidd
Registration Date (adjusted for local time): 1924
Title: Timekeeper
Rank: Captain

Probationary Master: Walker, Marcus
Length of Training:

Apprentice Master: Walker, Marcus
Length of Training:

Journeyman Master: Walker, Marcus
Length of Training:

Master Trainer: Walker, Marcus
Length of Training:

Lieutenant Trainer:
Length of Training:

Captain Trainer:
Length of Training:

Other Training: None
Status: Active, In Good Standing
Registered Home Location: 1-11-17-14-92-4-4
Current Location: 4-4
Time in Location: 14 Years
Current Occupation: Law Enforcement
Notes:
Band

Bands are used by Timekeepers.

Hand / Hands of Time

The Hands of Time are the governing body of the Time industry. There are fifty-one Hands overseeing all aspects of the Wheel and the Time industry, including the Zero Hour, also called the Hand of the Hands. A new body of Hands is elected every eleven years (seventeen years, Earth-side)

Harvester

Harvesters must be exposed to Time. This most often comes from being Harvested prematurely, but can also come from being anointed with a Time Capsule.

Underlings
Probationary
Probationary Harvesters must be at least 18 years old. They spend their time simply learning the ropes, how to Harvest, what the Time Capsules are, how the marketplaces work, and so on. Probies themselves do not actually do any Harvesting. Often, this period is spent confronting any personal moral or ethical dilemmas a potential Harvester may have.

Apprentice
Apprentices may begin to Harvest, but only those of their own species and only under the supervision of a Master or above. Their Time Capsules are sold by their Master.

Journeyman
Journeymen may Harvest their own species freely (at the discretion of their Master), and may begin to Harvest other species. Journeymen may also sell their own Time Capsules.

Master
Masters may Harvest any species freely and sell their own Capsules.

Non-Officers
Not all Harvesters above Master are officers, but they still oversee the various Districts and Regions.

Assistant
Assistants and Physicians are trained the same, but where an Assistant oversees the personnel aspect of Districts, they are not involved in any logistics and may not advance to become an officer.

Physician
Physicians handle the logistics of a District and are eligible to become officers.

Surgeon
Surgeons are often called the lackeys of the Doctorate Harvesters, and the rank is the butt of many jokes. While they manage affairs on a Regional basis, their position is almost always directly tied to the Doctorates.

Doctorate
Doctorate Harvesters oversee everything on a planetary level. Doctorates have the power to direct Harvester resources to critical incident areas for Harvesting (natural disasters, war zones, etc.).

Officers
Intervention
Intervention Harvesters are comparable to Warden Timekeepers in that they have judicial duties to perform, usually on a rotating basis, like jury duty (and about as fun). Unlike Wardens, however, Intervention Harvesters only act in a prosecutorial function.

Triage
Triage Harvesters are almost exclusively advisors to the Hand of the Harvesters. When they're not doing that, they work with Merchants to control the markets and the economy of the Wheel. Triage Harvesters possess the secrets to refining a Time Capsule's purity, though the exact mechanics are a heavily guarded secret.

The Laws of Time

The Laws of Time are the code of conduct for the use of Time. It spells out the proper use of Time, from Harvesting to selling, who may buy and sell, how the Auctions work, and how Timekeepers may conduct their business. The Laws of Time also regulate the prosecution and punishment of Runners.

Merchant

Merchants are not required to be exposed to Time, though many have been to some degree and may possess crude Timekeeping or Harvesting abilities. Merchants handle all the buying and selling of Time Capsules and are very protective of their wares.


Less than 1 second - 1 month: Cheap sales, maybe even free. Thrift-store level
1 month - 6 months: Cheap sales. Discount store
6 months - 1 year: Moderate sales. Middle-class shopping
1 year - 5 years: Pricey sales. Somewhere between JCPenney and Macy's
5 years - 25 years: Expensive sales. Like a 12-carat diamond on 24 carat gold
25 years - 50 years: Like buying a bottle of water in the desert
50+ years: Like buying the last bottle of water in the desert

Merchants may only be affected by their wares if they are careless and accidentally open one or break one on themselves.

Merchants ranks are independent from Districts, Regions, etc. Instead, they are their own entity. Officers oversee the training of new Merchants and have some say in the economy but are largely influenced by the Hands.

Underlings

Probationary

Stockboy (Apprentice)

Traveling Salesman (Journeyman)

Vendor (Master)

Officers

Negotiator


Negotiators are officers-in-training. Because Merchant ranks are non-linear, they train for their position of choice.

Merchant


Merchants oversee the training of the underlings and low-end sales (Less than 1 second - 1 year)

Auctioneer


Officially, Auctioneers oversee the intermediate marketplaces as well as the auctions, though they are well-known for pawning off their imtermediate responsibilities on common Merchants. (1 year - 25 years)

Investor


Investors work very closely with the Hands - some say too closely. They are essentially in charge of the entire economy, rigging sales, inflation, interest, and so on. They are also in charge of all high-end sales (25+ years).
Runner

Runners are those who are in violation of the Laws of Time, subject to prosecution by the Timekeepers and Judgment Wing. Most often, the crime is theft, but any Time Agent considered in deriliction of duty may be labelled a Runner, especially if they are believed to be a danger to the Hands or the industry as a whole. Pursuit of Runners is carried out by the Timekeepers, but actual arrests are discretionary. On some worlds, even the smallest theft will see a Runner turned over to the Judgment Wing and the Grandfathers, whereas places like Earth, Timekeepers tend to be more compassionate.

Scout

Scouts exist in the hazy gray area between Timekeeping and Running. However, they are required to be at least Lieutenant-level Timekeepers and Assistant-level Harvesters. Since most of their work is done alone, Scouts must be exceptionally physically fit, and have a decent working knowledge of geology, biology, astrophysics, medicine, survival skills, linguistics, intercultural relations, close and ranged combat, and a variety of other disciplines.

Scouts do not have a formal hierarchy beyond Newbie, Master, Veteran, and Hand of the Scouts. Within those loose ranks is more of a pecking order.

Secretary

Secretaries carry out the day-to-day operations of the Wheel, everything from sweeping up the garbage, to keeping the Judgment Wing in order, to maintaining the mechanics of the portal room.

Time Capsule

Time Capsules are created by Harvesters drawing the remaining Potential Time out of their victims. The Time is rated on a universal scale, so while One Base Year may be insignificant to some species, it could be gold to other species. When purchasing Time Capsules, then, a Capsule of significant quantity may be a bargain or far out of range.

Timekeeper

Timekeepers are the police force in the Time industry. They are arguably the most powerful Time Agent with the ability to manipulate Time. In order to become a Timekeeper, one must be exposed to Time in sufficient quantity. This can be direct exposure through a strong enough Band or through being anointed by a Time Capsule.

Underlings
Probationary Timekeepers
Probationary Timekeepers (or probies) must be at least 13 years old. They learn only the basics of Internal Banding, manipulating Time around themselves to go faster or slower. They spend 3 years as a probie. Aside from basic Banding, this time is spent primarily learning about the Time industry, how it works, who is involved, and so on. Just as important is the psychological development of the probie, especially in teenagers. Older probies may advance sooner.

Apprentice
The review between Probationary and Apprentice Timekeeping is considered the most rigorous for non-officer Timekeepers. Apprenticeship is also the shortest period of training, lasting only two years. Apprentices must be at least 16 years old.
Some skills may be learned naturally as probationaries, such as Predict. Other abilities, like External Banding, the ability to Band other objects and people, may be naturally learned or taught.

Journeyman
Journeymen spend one year at home and two years abroad, one of which must be spent outside the Timekeeper's home Region.
Journeymen also learn how to open portals to the Wheel.

Master
Masters are permitted to arrest and turn over Runners.

Officers
Officers are in charge of overseeing other Timekeepers within their District, Region, or even Planet. Only posted officers are permitted to vote. Non-posted officers are considered Officer-trained Masters. In order to advance in rank, a Timekeeper must approach an officer ranked above their desired rank. For example, a Master wishing to become a Lieutenant must be trained by a Captain. For a Warden to advance to a Dominion, he must be trained by the Hand of the Timekeepers.

Lieutenant
There are two posted Lieutenants per Region and answer to the Captain. It is not required that the Lieutenants live near each other or close to the Captain, though it is certainly advantageous. Typically, Lieutenants are the liaisons between Districts and Captains deal more with the higher-ups.

Captain
Even if there is a Captain and a Manager in the same District, the Captain is still in charge of the District. His duties are more political and hierarchal, more of a desk job than a field job like his Lieutenants.

Manager
Managers are in charge of the Region and oversee the Captains. Their job is almost strictly a desk job, and they will not interfere in District affairs unless requested or circumstances demand.

Gatekeeper
Gatekeepers oversee the Planet and are the mediator between the Planet and the larger Time industry. It is at this rank that a Timekeeper may run for a Hand seat, though the success rate is minimal.

Warden
Wardens are typically the judiciary part of the Timekeepers, serving in various court functions on a rotating basis, much like being selected for jury duty (and about as fun). Wardens often serve a prosecutorial function, but may act as defense, bailiff, or even stand in on sentencing for minor charges.

Dominion
The role of the Dominion Timekeeper swings back and forth between judicial, like the Wardens, and political, acting as informal advisors to the Hand of the Timekeepers.

The Wheel of Time

The Wheel of Time is the hub of the Time industry.